______    __   __  _______  __    _  _______    _     _  _______  ______    ___      ______  
|    _ |  |  | |  ||   _   ||  |  | ||       |  | | _ | ||       ||    _ |  |   |    |      | 
|   | ||  |  |_|  ||  |_|  ||   |_| ||  _____|  | || || ||   _   ||   | ||  |   |    |  _    |
|   |_||_ |       ||       ||       || |_____   |       ||  | |  ||   |_||_ |   |    | | |   |
|    __  ||_     _||       ||  _    ||_____  |  |       ||  |_|  ||    __  ||   |___ | |_|   |
|   |  | |  |   |  |   _   || | |   | _____| |  |   _   ||       ||   |  | ||       ||       |
|___|  |_|  |___|  |__| |__||_|  |__||_______|  |__| |__||_______||___|  |_||_______||______|  

Sol Strider

Lego animal figure Experimenting with some technic beam frame techniques to achieve some good angles for system slopes. I'm finding myself using less and less Bionicle parts, only a handful snuck their way in here. Still finding joint mobility the hardest thing to get down properly when working with majority system builds. I find the ratchet systems too limiting to rely on in many scenarios.

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