______    __   __  _______  __    _  _______    _     _  _______  ______    ___      ______  
|    _ |  |  | |  ||   _   ||  |  | ||       |  | | _ | ||       ||    _ |  |   |    |      | 
|   | ||  |  |_|  ||  |_|  ||   |_| ||  _____|  | || || ||   _   ||   | ||  |   |    |  _    |
|   |_||_ |       ||       ||       || |_____   |       ||  | |  ||   |_||_ |   |    | | |   |
|    __  ||_     _||       ||  _    ||_____  |  |       ||  |_|  ||    __  ||   |___ | |_|   |
|   |  | |  |   |  |   _   || | |   | _____| |  |   _   ||       ||   |  | ||       ||       |
|___|  |_|  |___|  |__| |__||_|  |__||_______|  |__| |__||_______||___|  |_||_______||______|  

Obsidian Sentinel

Obsidian Sentinel

My last MOC of the year probably, since I'm moving in the beginning of January. This is my attempt at making a large posable mecha. Every major joint uses stacked balljoints to keep it stiff and stable in a bunch of different poses. I went a little overboard with the chunky armour on top though, so the range of mobility is a bit limited. Despite this, I think the overall look is relatively unique and worth the limitations. I might try and make something more flexible in the future. I really like a lot of the new technic panels and parts. There's a neat system and modularity to it that makes it easy to construct nice looking shapes over top of a frame. It'll be nice to get more of the new parts in more colours in the future.

Obsidian Sentinel

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